Maktabgacha ta’limni barqaror rivojlantirish: global tendensiyalar, milliy tajriba va strategik yechimlar

Oliy ta’lim, fan va innovatsiyalar vazirligining 2026-yil 16-yanvardagi 11-sonli buyrug‘i bilan 2026-yilda xalqaro va respublika miqyosida o‘tkaziladigan ilmiy va ilmiy-texnik tadbirlar rejasiga kiritilgan Namangan davlat pedagogika instituti Maktabgacha ta'lim kafedrasi tomonidan 2026-yil 25-sentyabr kuni “Maktabgacha ta’limni barqaror rivojlantirish: global tendensiyalar, milliy tajriba va strategik yechimlar” mavzusida respublika konferensiya o'tkazilishi rejalashtirilgan.

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LOGIC DRAW.UZ: MUHANDISLIK GRAFIKASI TA’LIMIDA MANTIQIY VA FAZOVIY TAFAKKURNI RIVOJLANTIRISHNING NAZARIY ASOSLANGAN MULTIMEDIA MODELI

Nashr sanasi
28.09.2026
Jurnal
Maktabgacha ta’limni barqaror rivojlantirish: global tendensiyalar, milliy tajriba va strategik yechimlar
Nashr
Maktabgacha ta’limni barqaror rivojlantirish: global tendensiyalar, milliy tajriba va strategik yechimlar
Sahifalar
109-113
DOI
10.5281/zenodo.23211727

Mualliflar

Annotatsiya

Maqolada muhandislik grafikasi ta’limida talabalarning mantiqiy va fazoviy tafakkurini rivojlantirishga yo‘naltirilgan Logic Draw.uz multimedia ta’lim modelining nazariy-metodik asoslari tahlil qilinadi. Tadqiqotning asosiy maqsadi raqamli vizualizatsiya, ikki va uch o‘lchamli grafik modellar, interfaol topshiriqlar, bosqichma-bosqich grafik muammolar va refleksiv qayta aloqani yagona pedagogik tizimga birlashtiruvchi innovatsion modelni asoslashdan iborat. Tadqiqotda nazariy tahlil, qiyosiy tahlil, pedagogik modellashtirish, didaktik loyihalash va grafik faoliyatni tizimlashtirish metodlaridan foydalanildi. Nazariy tahlil asosida Logic Draw.uz modelining Visual Logic, Rotate & Imagine, Projection Lab, Logic Task hamda Reflect & Check komponentlari taklif etildi. Modelda multimedia vositalari tayyor grafik yechimni namoyish qilish uchun emas, balki talabaning fazoviy tasavvur qilishi, grafik vaziyatni tahlil etishi, mental transformatsiyani amalga oshirishi, yechimni mantiqiy asoslash va xatolar ustida refleksiya qilishini ta’minlovchi didaktik vosita sifatida qaraladi. Modelning amaliy samaradorligini aniqlash uchun keyingi bosqichda pedagogik tajriba-sinov ishlarini tashkil etish zarurligi asoslanadi.

Kalit so‘zlar

3D vizualizatsiya Logic Draw.uz fazoviy tafakkur grafik kompetensiya interfaol ta’lim mantiqiy tafakkur muhandislik grafikasi multimedia ta’limi pedagogik innovatsiya raqamli texnologiya

Boshqa tillardagi variantlar

Русский
В статье анализируются теоретико-методические основы мультимедийной образовательной модели Logic Draw.uz, направленной на развитие логического и пространственного мышления студентов в процессе изучения инженерной графики. Основной целью исследования является обоснование инновационной педагогической модели, объединяющей цифровую визуализацию, двухмерные и трехмерные графические модели, интерактивные задания, поэтапное решение графических задач и рефлексивную обратную связь. В исследовании использованы методы теоретического и сравнительного анализа, педагогического моделирования, дидактического проектирования и систематизации графической деятельности. На основе проведенного анализа предложены компоненты модели Visual Logic, Rotate & Imagine, Projection Lab, Logic Task и Reflect & Check. Мультимедийные средства рассматриваются не как способ демонстрации готового решения, а как дидактический инструмент развития пространственного представления, мысленного преобразования объектов, логического анализа графических задач и рефлексии. Для определения педагогической эффективности предлагаемой модели необходимо проведение дальнейшей экспериментальной апробации.
3D-визуализация Logic Draw.uz графическая компетентность инженерная графика интерактивное обучение логическое мышление мультимедийное обучение педагогические инновации пространственное мышление цифровые технологии
English
The article examines the theoretical and methodological foundations of the Logic Draw.uz multimedia educational model designed to develop students’ logical and spatial reasoning in engineering graphics education. The main purpose of the research is to substantiate an innovative instructional model that integrates digital visualization, two- and three-dimensional graphical representations, interactive tasks, scaffolded graphical problem solving, and reflective feedback. The study employs theoretical and comparative analysis, pedagogical modelling, instructional design, and systematization of graphical learning activities. Based on the theoretical analysis, five interconnected components of the Logic Draw.uz model are proposed: Visual Logic, Rotate & Imagine, Projection Lab, Logic Task, and Reflect & Check. Multimedia tools are conceptualized not as instruments for merely demonstrating ready-made graphical solutions, but as didactic means for developing spatial visualization, mental transformation, logical analysis, graphical problem solving, and reflection. Further expert evaluation and pedagogical experimentation are required to determine the practical effectiveness of the proposed model.
3D visualization Logic Draw.uz digital technology engineering graphics graphic competence interactive learning logical reasoning multimedia learning pedagogical innovation spatial reasoning

Foydalanilgan adabiyotlar

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